Shader: starting… TEST  not rulership.fun

UMA TOKI

Club hub test build — same live club data as the real hub, with the hero and glass strip rendered by WebGPU shader elements instead of a static gradient.

Monthly fans
—
loading live data…
Live rank
—
—
Club rank icon
Club tier
—
—
Members · Leader
—
—
Road to next tier
—

Top gainers this month

TrainerMonthTotal fans
Loading…

Data: live from the same /api/club feed as rulership.fun (uma.moe, cached). If the feed is unreachable, a dated snapshot is shown instead.

Shader elements on this page
GlassTiles over MeshGradient

This panel is a second shader canvas: a mesh gradient bent through a glass-tile filter. The hero behind the title uses MeshGradient + CursorRipples + FilmGrain + Vignette — move your cursor over it.

MeshGradientCursorRipples FilmGrainVignetteGlassTiles

What to check

1) Hero should feel alive and respond to your cursor. 2) Text stays on CSS glass cards, so readability doesn't depend on the GPU effect. 3) On a browser without WebGPU you'll see the static gradient fallback and the pill at the top will say so — nothing breaks. Compare against the live hub at rulership.fun and tell me if this direction is worth taking further. Nothing on the real site was changed.